The downsides of being too immersed in VR

October 20, 2022

Virtual reality (VR) is an amazing technology that has revolutionized the way we interact with software and games. With immersive experiences and stunning visuals, VR has captured the attention of many users worldwide. However, there is a downside to spending too much time in virtual reality.

The negative effects of excessive VR use

Physical effects

One of the main drawbacks of VR is that it can cause physical discomfort and health problems. According to a study conducted by the University of California, San Francisco (UCSF), VR can cause symptoms such as blurred vision, eye strain, headaches, and nausea (1). These symptoms can be particularly problematic for people with pre-existing conditions such as vertigo or epilepsy.

Moreover, playing VR games can be quite physically demanding. Motion sickness is a common issue, particularly in games involving fast-paced movements or sudden stops and turns. In fact, a survey conducted by VR Industry News found that motion sickness was the number one complaint among VR users (2).

Psychological effects

Another area of concern is the potential psychological effects of too much VR use. There is a risk of developing addiction, as users may become so immersed in the virtual world that they neglect other important aspects of their lives.

Moreover, prolonged VR use can lead to a phenomenon called "presence," where the user feels as if they are actually in the virtual world. While this can be a positive experience, it can also be disorienting and difficult to separate from real life. Additionally, studies have shown that excessive exposure to violent content in VR can lead to desensitization and aggressive behavior (3).

Conclusion

While VR can be a fantastic technology and offers new and exciting possibilities, it's essential to use it in moderation and be aware of its potential negative effects. As with any technology, it's crucial to strike a balance and ensure that your physical and mental health and wellbeing are not compromised.

References:

  1. UCSF research reveals potential negative health effects of virtual reality. (2018). Retreived from https://www.ucsf.edu/news/2018/06/410051/ucsf-research-reveals-potential-negative-health-effects-virtual-reality

  2. #1 VR complaint? Motion sickness, survey says. (2016). Retreived from https://www.vrworld.com/2016/06/07/1-vr-complaint-motion-sickness-survey-says/

  3. Klimmt, C., Hefner, D., & Vorderer, P. (2009). The effects of sexually violent game content on aggression. Journal of Communication, 59(4), 676-698. doi: 10.1111/j.1460-2466.2009.01445.x


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